Make sure you have full HP. Use the spear gun at the start, but you will likely need to switch to the laser as things get crazy. Same for floor, ceiling, ect). BioShock 2 Trophy Guide. After that, move forward, find Gatherer's Garden. The Bioshock 2: The Minerva's Den Walkthrough will take you through the new DLC and show you new strategies, new weapons like the Ion Lance Laser and much more. Now, to start off, everything is just like how you would imagine. Now go to the Gatherer's Garden, buy a tonic slot, and now buy Armored Shell! Actually, the splicer you just killed before the Spear GUn should have had a rocket bot. Sigma's task is to help Porter, founder of Rapture Central Computing, retrieve the blueprints and codes o… If you dont have any bots, locate a shutdown panel, fail a hack first with a red zone, run to disarm panel, disarm once you hear them nearby if they are not already. ALWAYS get Rocket Bots, even if it means disabling bots you already have. I also recommend getting the trap plasmid so you can deploy them on later gatherings, but Insect Swarm is also a viable and reasonable purchase. I suppose ill post some more parts later, but for now, hope this helps! Its sad, I know, losing such treasured companions before you could even name them....such a cruel world. Dont be surprised when your bots die horrificially and brutally to the Lancer's cruelty! And there you have it! With that done, you can go and get another Gene Tonic slot, and more importantly, Vending Expert. Eventually the brute will come in, hypno him too, make them all fight and weaken each other. PLEASE NOTE: This walkthrough was originally written for the North American Xbox 360 version of BioShock 2. Resolve all the Little Sisters in Minerva's Den 10. Don't forget Sports Boost. Minerva's Den is a DLC (DownLoadable Content) for Bioshock 2, it cost $9.99 on the Playstation Store (Its also available in the Xbox Live Arcade) It adds a new story that includes: 3 new levels, several new weapons, and a new Big Daddy "Lancer Big Daddy" There is a camera in there, and you need that unhacked. Players take the role of Subject Sigma, the eighteenth Big Daddy of the Alpha Series, reactivated and sent by Brigid Tenenbaum to Minerva's Den while the events of BioShock 2 are taking place elsewhere. “Hello there, welcome to Minerva's Den, the home of Rapture's high technology.” ― Entry Recording[src] Minerva's Den is the first level featured in the Minerva's Den DLC for BioShock 2. Now, remember to get all four ADAM slugs outside, because you cant do this without them. BioShock 2: Minerva's Den is a single-player downloadable content (DLC) campaign for the 2010 first-person shooter game BioShock 2, developed by 2K Marin and published by 2K Games.The player assumes the role of Subject Sigma, an armored human or "Big Daddy"; Sigma must travel through Minerva's Den, the technological hub of the underwater city of Rapture, to download a schematic of … Proceed to gain ownership of all turrets in the area, because spending a little eve is better then wasting ammo destroying them. Anyways, with the lancer dead, get little sister, resupply on heath kits. With this, even on Hard difficulty, you should be able to do this! Secret - … Immediately equip Master Protector (so that you dont forget), and instead of checking each room one at a time, skip the first room, go to the second, command the bots (including the enemy's bot) to attack the Splicer (or Splicers if there is more then one for whatever reason). All 10 Vacuum Bot Locations Minerva’s Den 1/5. With Armored Shell letting you take some more hits, make sure you do not get careless! Engage battle with lancer. There should be one on a rock in plain view, one in a metal tube thing, one behind a support on the way to the stairs, and one behind a support on the opposite side of where you came from in the same area. You should have plenty of ammo. Now you go through the door, and enter the room. You will need every dollar, every pinch of fuel and ammo, everything. From this point on, you should only be using the Spear Gun. With that, you now have to reach the central room, looting every single little thing along the way. Because I felt like it! You now have 60 ADAM! Please note that ammo should only be used on groups of enemies. There are no collectibles or missables to speak of in this level. Carelessness is the enemy! This will be needed later. You should use this source whenever you enter this room, preferably buy only what you need when away, so you can be at zero when you reach here and resupply fully on free eve hypos, saving money that you will need. Congrats! Lancer Killer. That was, if it crashes or such while your saving, you dont lose all your progress! Finally, you reach the office, get the prompt, and go get the hack tool. Hack the turret and the safe, along with the camera, in the area you find security command. With that done, you should acquire the tonic, and move forward with the objective. When you start walking under water for the first time, there will be a damaged bathysphere to your left with two corpses - the diary is on one of the corpses There should be three doors, a mag lock, a normal door, and a path into a big room.